A 3D third person platformer where the player glides through an open landscape collecting lost packages.

My role.

  • Design lead.

  • System design and implementation.

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My Projects

A 3D puzzle game where the passage of time is linked to the players movement.

Project focuses

  • Designing a unique and interesting system that would organically lead to interesting puzzles.

  • Designing puzzles that feel rewarding to solve.

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A stealth heist game about robbing a muesuem in 5 minutes. With timed events triggering at certain intervals.

Project focuses

  • Designing a engaging stealth system

  • Designing a nonlinear level that prioritizes emergent game-play with core systems.

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A first person shooter where you play as a ant. Climbing surfaces to gain an advantage.

My roles

  • Level design of mushroom zone.

  • System design for climbing and shooting mechanics.

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