A 3D third person platformer where the player glides through an open landscape collecting lost packages.
My role.
Design lead.
System design and implementation.
My Projects
A 3D puzzle game where the passage of time is linked to the players movement.
Project focuses
Designing a unique and interesting system that would organically lead to interesting puzzles.
Designing puzzles that feel rewarding to solve.
A stealth heist game about robbing a muesuem in 5 minutes. With timed events triggering at certain intervals.
Project focuses
Designing a engaging stealth system
Designing a nonlinear level that prioritizes emergent game-play with core systems.
A first person shooter where you play as a ant. Climbing surfaces to gain an advantage.
My roles
Level design of mushroom zone.
System design for climbing and shooting mechanics.